Augmented Reality (AR)
Interactive Simulations
Harnessing Immersive Technology for Enhanced Learning Experiences

Project Overview:
This project, “Immersive Learning: AR”, was designed to introduce educators to the transformative potential of Augmented Reality (AR) in education. Delivered as part of the AIS Innovators ED Camp, the session demonstrated how AR can enhance engagement, accessibility, and knowledge retention, while equipping participants with practical tools like AssemblrWorld, Canva, and Luma Labs to create immersive learning experiences.

Goal:
To empower adult educators to integrate AR into their teaching practices by providing them with hands-on experience, practical strategies, and tools for creating interactive AR-enhanced lessons.

Solution:

  1. Understanding AR and Its Educational Potential:
    • The session began with an overview of AR technology, emphasizing its ability to blend digital and real-world experiences to enhance learning.
    • Key benefits highlighted:
      • Engagement & Motivation: AR increases student engagement by up to 90% (EdTechReview, 2019).
      • Knowledge Retention: Visualizing complex concepts can improve retention by 90% (Boeing, 2018).
      • Accessibility & Inclusivity: AR supports learners with diverse needs, creating equitable learning opportunities.
  2. Interactive Tools – AssemblrWorld, Canva, and Luma Labs:
    • AssemblrWorld: Demonstrated how to design and deploy AR experiences where learners interact with 3D objects overlaid in real-world environments.
    • Canva: Used to create visually appealing, interactive content (e.g., worksheets, presentations) to integrate into AR projects.
    • Luma Labs: Showcased how educators can capture and convert real-world objects into 3D assets using a smartphone, making learning tangible and immersive.
  3. Hands-On Activity:
    • Participants were guided step-by-step to create a simple AR lesson using AssemblrWorld and Canva. Examples included:
      • AR-enhanced virtual field trips (exploring ecosystems or historical landmarks).
      • Interactive 3D models for STEM subjects, such as molecules or geometric shapes.
      • Real-world storytelling activities using AR-enhanced visual overlays.
  4. Integration Strategies for AR in Adult Learning:
    • Best practices for successfully incorporating AR into lessons were discussed, including:
      • Lesson Planning: Using AR to supplement, not replace, traditional teaching methods.
      • Student Safety & Accessibility: Clear guidelines and age-appropriate AR use.
      • Formative & Summative Assessments: Leveraging AR quizzes, projects, and portfolios to gauge understanding.

Learning Design Relevance:
This project showcases key instructional design principles:

  • Adult Learning Theory: Focused on real-world applications, hands-on experiences, and immediate relevance to participants' teaching practices.
  • Technology Integration: Demonstrated the seamless use of AR tools to enhance learning outcomes.
  • Experiential Learning: By engaging participants in designing AR lessons, the session emphasized learning through creation and exploration.
  • Practical Application: Tools like AssemblrWorld and Canva were introduced with a clear focus on usability, allowing educators to apply AR immediately in their contexts.

Outcome:
The session successfully empowered adult learners (educators) to:

  • Understand the Value of AR: Participants recognized how AR enhances engagement, comprehension, and inclusivity.
  • Create Interactive AR Content: Educators gained hands-on experience in building AR-enhanced lessons using practical tools.
  • Inspire Innovation: Participants left equipped with strategies and ideas to integrate AR into their teaching practices, fostering immersive and impactful learning environments.

For example, participants created AR-based geometry lessons and virtual historical tours, demonstrating AR's versatility across subjects.

Showcase Examples:
A curated collection of AR projects created during the session, including:

  • Interactive virtual field trips.
  • STEM-based AR activities featuring 3D models.
  • AR-enhanced language learning materials and storytelling overlays.

Throughout the presentation, I provided practical examples and case studies illustrating the successful implementation of AR and VR in various learning contexts. These examples demonstrated how immersive technology can be applied across different domains, from K-12 education to corporate training, and how it can support a wide range of learning objectives, from basic knowledge acquisition to complex skill development.

By showcasing the potential of Assemblrworld.com and Canva in creating immersive learning experiences, this presentation provided attendees with valuable insights and inspiration to leverage AR and VR technologies in their own instructional design and interaction design projects. The combination of instructional design principles and cutting-edge immersive tools opens up exciting possibilities for enhancing learner engagement, motivation, and outcomes in the digital age.

Available for work
Serving clients and helping them achieve their goals